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AGGRESSIVE
Runners start at home plate. Take a swing, round first properly taking a
wide, aggressive, turn and dive back into the first base bag. Runner
gets up quickly, takes an aggressive lead, and takes off to steal 2nd
sliding into the bag. Next, the runner gets up, takes an aggressive
secondary lead and dives back into the bag. He then steals third
repeating the slide, getting up and taking an aggressive lead off third.
Be sure that the third base lead is in foul ground, and that the dive
back into the bag is coming back on the foul line in line of the
catcher’s throw. Finally, the runner is to get up and sprint home (no
slide at plate). The next runner takes off from home when the previous
runner completes his dive into first and touches the bag.
The focus of this drill is to make our runners very aggressive and not
be afraid to get dirty! It also gets players practice in sliding and
diving properly, which will hopefully keep us from injuries and out of
court. It also tends to develop players who want to work hard and get
dirty. |
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SLOW DOWN
I coach 1st and 2nd graders. Many of them slow down before they get to
first base instead of running through the bag. During practice, I have
the kids run to a base I place about 15 feet past first. This way they
keep up their speed through the first.
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BURMA'S
Divide the players equally among the four bases. One at a time from each
base will be running, with the others waiting their turn. At 'go' from
the coach, the four take off. Proper technique is a must and the goal
would be to do a certain amount right in a row before going on to
something else.
Player at the plate: Simulates a swing. Takes off as if hitting a double
and possibly a triple. Makes a good turn at first. Picks up the 3rd base
coach half way to 2nd. Rounds 2nd hard, 'picks up the ball' and returns
to 2nd quickly. Player at first: From a lead, goes from 1st to 3rd.
Picks up the 3rd base coach half way to 3rd. Makes a hard turn at 3rd
then returns quickly. Player at 2nd: From a lead, goes from 2nd to home.
Picks up the 3rd base coach and makes a good turn. Runs hard through the
plate. Player at 3rd: From a lead, goes back to the bag to tag. Takes
off for home, rounds it, then takes off for 1st as if beating out a
single. Looks inside towards the 1st base dugout as he crosses the bag
for possible overthrow.
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DIRT BALL
A big part of our baserunning program is "reading ball in the dirt."
This drill helps the players learn how to read the trajectory of a
pitched ball that will bounce in the dirt. Players are set up at all
three bases. They are independant of each other because different bases
have different rules for a ball in the dirt. A coach pitches from the
rubber and mixes in strikes and balls in the dirt to the catcher.
Any time the ball is about to bounce the whole team must yell "DIRT."
This helps you make sure everyone is paying attention. Baserunners on
first should automatically go when they know the ball is going to
bounce. If they leave after the ball has bounced, they left too late.
Runners on second need to react to the ball in the dirt and then decide
if they would be safe. We tell them to read and decide. If the ball
kicks away from the catcher they should've gone. If the catcher blocks
the ball in front of him the base runners should stay. The runner on
third base is similar to the one on second. He takes his lead, gets a
good crow hop as the ball nears the plate and reacts to the ball in the
dirt. Again, he reads and decides.
Coaches should emphasize that each base is independant of each other.
Just 'cause the runner from first goes to second doesn't mean the runner
on second has to go. Coaches should also emphasize good secondary lead
technique. It also helps if you have at least 2 catchers. You don't want
one catcher getting tired and picking up bad or lazy habits.
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HOME AND FIRST X2
This is a basic base running drill.
Line up half the team behind home plate and half behind second base.
Have a coach at first and a coach at third. Players run for first or
third on a start signal from the coach and must either stop or go on
based on coach's signal.
Variation 1: treat third base same as first. This allows the home to
first drill to go twice as fast. If done in reps with players jogging to
back of line after run can be used as a type of windsprint.
Variation 2: Use bases as actual bases so runner at second will either
slide into third, go in standing up or make turn for home, while runner
going to first either runs through or makes turn to second.
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LEAD-OFF
One problem we have in youth baseball is getting the baserunner to come
off of the base aggressively as soon as the pitch crosses the plate. In
our league you can't come off the bag until the ball is either put into
play or caught by the catcher.
To correct this we run an exercise requiring a pitcher, a catcher and a
first baseman and one baserunner with batting helmet (at first base).
The remaining players line up in foul territory to take their turn
running. To begin the pitcher pitches to the catcher and the catcher
makes a throw to first base to try to catch the baserunner coming off of
the bag to go to second base.
The object is for the baserunner to get as far as possible toward second
base (but not to go to second) and then try to get safely back to first
before the throw. We mark a line in the dirt at the farthest distance
that each player gets to - only if they get back to first safely. That
tells the player how far they can get off the bag and still get back
during a regular game. We have a competition to see who can get the
farthest. We never lose a chance to make any drill into a game or
competition. In order to get any distance at all they have to dive
headfirst back to first base (which is considered both safe and legal in
our league).
Our aim is to get the players to come off the bags far enough to take
advantage of any dropped balls by the catcher or to get the catcher to
make an attempt at a throw-out (which results in an error about 50% of
the time). It is also a good workout for the pitcher, catcher and first
baseman.
Final coaching consideration
It's important that when you finish the competition to go back over each
player's mark with that player and have them stride off the distance.
This will let them have an idea how far to come off the bag.
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SECOND TO THIRD
AT 2nd Base:
1) Get your signs from the coach. Check where the outfielders are
playing and make a mental note. That information will help you on batted
balls into the outfield. Great baserunners get great jumps from second
base often because they knew the ball could not be caught before the
play actually happened. They knew because they knew where the outfielder
was playing and had good judgement on where the ball was hit.
2) Take a short primary lead and an extremely aggressive secondary lead.
Your primary lead shouldn't be more than 3 or 4 steps off the bag. 2nd
Base is the easiest base to get picked off at, so that is why we take a
short primary lead. Also, be aware of the fake overthrow play, where the
pitcher spins and fakes a throw and both middle infielders dive and
start running into center field. Personally, I don't like the play, but
you will look silly if you start for 3rd because you will be put out.
Start your secondary lead as soon as the pitcher's front foot comes off
the ground. The secondary lead is different from 1st base. Here we will
shuffle and slide toward 3rd, as if we were playing defense in
basketball. Again, you must immediately make a move to 3rd or make a
move back to 2nd at the end of your secondary lead. Do not stand around
in a stationary position!
3) Watch the PITCHER, NOT THE MIDDLE INFIELDERS! Focus on his back
foot.....If it comes off the ground or starts to spin, GET BACK.
4) If there is no runner at 1st base forcing you to advance on ground
balls with less than 2 outs, you should GO on ground balls hit at you or
behind you. Do not hesitate. On balls hit in front of you (to your
right), you should wait and read the infielders throw.
5) When there are two outs, take a staggered primary lead and stay in
that line as you take your routine secondary lead. This allows you to
turn at third base without swinging out before the bag. The reason we do
this is because nine times out of ten we will take the chance of scoring
on a base hit from 2nd base with two outs. Plan on going!
6) When running from 2nd base, advance to 3rd as though you will keep
going toward home. The 3rd base coach can only stop you. Avoid station
to station running. In other words, do not go to third and wait for the
coach to send you home. You are going home unless the coach stops you.
You must advance toward 3rd full speed with the intention of scoring.
7) Tag at 2nd base on all foul pops or fly balls. If you are not sure if
the ball is foul, rely on your basecoach on the side of the field where
the ball has been hit. Otherwise, only tag on fly balls that appear to
be sure outs but are deep enough that you can beat the outfielder's
throw to third base. Most of these fly balls are hit to center and
right. It is very rare to tag on a ball hit to left field.
8) If the steal is on, take your normal short primary...then advance
into a more aggressive position as the pitcher comes set. From there,
you can steal 3rd base if you get a good jump. If you pay attention to
the pitchers as the game progresses, you may see a pattern of pitchers
looking once or twice, then throwing to the plate. If you pick up a
pattern, take your primary lead, extend it, then allow the pitcher to
look the patterned number of times. As soon as his head turns after his
last look, take off. You will steal easily. |
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BATTING PRACTICE BASE RUNNING
One of my favorite ways to teach and develop great base runners is to
incorporate base running into batting practice.
This can be done very easily by dividing your players into groups of
four to take batting practice. One player will hit. The next hitter will
warm-up on deck.
The 3rd and 4th players will run "circuits" on the bases. These circuits
are designated circuits that are listed and attached to the first
baseman protection screen. Players will always run after they hit. We
normally hit three times with at least 10 swings each.
The circuits are:
Circuit #1:
At first base, fake steal and read the contact to get to second base.
Once at second base, get a two-out lead and score on a base hit.
Circuit #2
At first base, hit & run. Stop at second base. Then take a regular lead
and read contact to get to third base. At third base, call for a squeeze
by the batter.
Circuit #3
At first base take a straight steal second base. At second base, fake
steal and read contact. At third base, tag and score on a fly ball
Coaching points:
Players should take their actions seriously. They should wear helmets.
They must go back to the bag after each pitch to simulate getting the
sign and taking a new lead. If they need to, they can skip a couple of
"BP" throws to catch their breath and get ready for their next move.
The two players running the bases should make sure to "stagger"
themselves so that they will not run up on the next runner. This is a
great drill to teach base running savvy, awareness, and alertness. It is
also a great way to condition. Make sure that each player stretches and
warms up before doing this drill.
Another thing you might consider is those young players that need
additional base running work may be ran extra during batting practice if
they need it. Teach them to be aggressive.
Another great point is to teach them to anticipate the "pitch in the
dirt." If they get a "dirt ball read," they should break. They should
develop confidence in their own decision-making ability and learn to
"trust their eyes." |
LEADS AND BREAKS
If you coach at a division in which players lead off, this drill can be
helpful.
Align all players on the first base foul line, in the outfield. The line
becomes the base. A coach acts as the pitcher, somewhere near the
infield dirt, near where the second baseman would play. All players
should have a good view. The coach should alternate between rightie,
leftie, stretch,windup, stepping off the rubber, and picks. Players are
given a scenario before every pitch (on first base straight steal, on
first base hit and run, on second base two out lead, delay steal, etc.).
Players assume the correct position, take a proper lead, and react
according to the play called and the movement of the pitcher. Other
coaches should be positioned to watch players and make corrections.
Spend 5-10 minutes of every practice on this. We also spent at least 5
minutes before every game on this drill |
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RELAY RACES
Instead of the traditional "run the bases before we end practice"
routine, we let our kids do the following:
RELAY RACES
Split the team in half, with one group of kids behind home plate and
other half behind second base. Give the first kid of each group a ball
(this will be the "baton" for the relay race). At "GO!" the first kid
from each team begins running the bases, ball in hand. After making a
complete lap around the bases (back to each kid's starting point), that
kid hands the ball off to the next kid in line, who continues the relay
race. First group of kids to finish the race wins.
Our kids often beg for rematches and will VOLUNTARILY run the race ALL
OUT at least three or four times! Even the coaches participate on
occasions. The kids love it!
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SAFE SLIDING PRACTICE
When practicing sliding try using a large piece of cardboard placed on
grass. Have the kids start thier slide hitting the piece of cardboard.
This causes the cardboard to slide on the grass instead of the kid so
there is less chance for injury do to abrasion or maybe snagging a cleat
or shoe in the grass. Use a stick of some kind as sort of limbo bar and
have them slide under it to make sure they stay as low as possible. Make
sure they practice good form(slide more on your back than side and keep
the hands up and back).
Always wear batting helmets when practicing.
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WOLVERINE
We always end our group sessions of practice with base running drills.
This is one of our finest.
1) Start all the players at home. Swing the bat run through first base
as if it was a double, then hustle back to the base. At this point the
next batter goes. They wait at first base until all are done.
2) Lead off first, dive back to base as in a pick off. Then lead off
again, coach says go run towards second picking up the third base coach
1/2 way to second as he waves you around to third. As you pass second
pick up ball. When the runner takes off to second the next runner leads
and dives back to first.
3) When all players are at third, we lead off into foul ground and dive
back to third getting used to the proper length lead. Then we will lead
again and tag up. The coach says tag, you hustle back to third and pick
up the ball as the coach says go you hustle to home plate and the next
players takes their lead.
We do this 2 to 3 times and the kids really get the feel for their leads
and the way different coaches coach bases.
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STEALING HOME
One of the most exciting plays in baseball is the steal of home. I am
not talking about the standard play where a runner from third leaves
when the catcher tries to throw out a runner going to second. I am
talking about a straight steal of home!
Certain “conditions” must be in place in order for an attempt to be
successful. First, you must have a fast runner at third base. What is
fast? You just have to use your judgement. On average, only 3-4 kids per
team will be successful. Second, the pitcher must be in the wind-up
position. Third, you must have a pitcher who does not pay attention to
the runner on third. In other words, he doesn’t “check” the runner on
every pitch. Finally, you need a pitcher who has a long delivery to the
plate.
It is important that the batter knows when the runner is going to steal
home. We wouldn’t want a kid getting a mouth full of Z-Core would we?
Usually I will tell the on-deck batter that if I give them the take
signal (once they are up to bat) that we are going to steal home.
Once you decide that you are going to try to steal home, the runner
should start getting the timing down. Once again, as always, the players
should be watching the pitcher from the dugout to pick up tendencies and
timing.
There are several keys to success here. First is the lead. The lead
should be a good one-third of the way down the base line. I also call
this no man’s land because the pitcher at this point can see the runner
peripherally. If the runner gets here and the pitcher has not pitched
yet, he should just take off. Oftentimes the pitcher will balk. The
other key is that the runner takes off the instant that the pitcher
starts his windup. EVERY TENTH OF A SECOND IS IMPORTANT HERE!
Stealing home actually takes two pitches to set up. The first pitch is
for the runner to get the timing down one last time. He should take a
normal walking lead and crow-hop as the ball reaches the plate. Then he
should turn and go back towards third. Instead of going all of the way
back he stops and takes his walking lead. He should continue walking to
the no mans land point and hopefully this is the same time that the
pitcher begins his windup. The runner should then sprint for home, slide
feet first towards the inside of the plate. Ideally, he should pop-up as
soon as possible as that gives the appearance of a runner being there
sooner.
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BETWEEN HOME AND FIRST
Players line up at home plate. One at a time swing a bat and drop it
saftly as if a hit. They then become a runner and runner to first base
watching the coach.
If signaled to second they round the turn and go to second. The coach
may stop them and have them slide back into first, send them to slide
into second, or have them overrun. The coach should alternate his calls
to keep the players guessing and watching.
I have used this drill for many years to get my players safe on first
base, and find it to be a great tool to teach:
1) running through the base.
2) rounding a base.
3) tagging the base with the left foot on the left corner of the bag,
and
4) watching and listening to the base coach.
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DELAYED STEAL
The Delayed Steal
One of the best-kept secrets in baseball is the delayed steal. The
success rate should be around 90% and the runner does not have to be
fast. It causes confusion and oftentimes can be used several times in
the same game without a team realizing what is going on.
What is the delayed steal and when should it be used?
The delayed steal is a method of taking base using more of technique,
then actual speed or a good jump to get to second base. The key is that
the middle infielders are not checking their base after every pitch with
a man on first base. In other words, a middle infielder must take a few
steps towards second after every pitch. When the middle infielders do
not do so, second base is ripe to be taken via the delay.
Technique
Technique is absolutely the most important aspect of the delay. Too many
kids try to get a good jump and it ruins any chance of making it to
second. The key is to take a secondary lead (see secondary lead some
other chapter) as you would on a pitch that you are not stealing on. For
our purposes, a secondary lead is two wide shuffles. One important note
is the base runner must keep his shoulder square to home plate. The
minute you open the right shoulder to second base you will tip off the
defense. It is also important to remember that a good secondary lead
helps set up the delay for future use.
After the second full shuffle (runner must make sure he FINISHES the
second shuffle, the runner takes off for second base. At this point the
ball has just about crossed home plate, but the first basemen has no
idea that the runner took off for second. By the time he says anything
the runner is about 10 feet from the bag and it is too late. Some will
argue that an alert catcher will see the runner and this is tough to
argue. However, this is where the middle infielder’s lack of doing their
job comes into play. Even if the catcher throws with normal timing, the
middle infielders will not be at second base and 9 times out of 10 the
ball ends up in the outfield. In most cases, the defense has no idea
what just happened and oftentimes will start yelling at the first
baseman for not yelling “he’s going.” Another important note is the
runner will be more successful if he slides headfirst. Is this a big
issue? No, but every second counts. The headfirst is better because in
theory, the middle infielder is going to be late to the bag. Knowing
this, it is better for the highest part of the base runner’s body to be
closest to second base. A second baseman who is late to second is more
apt to be tagging the back part of the body, which in this case is the
feet, which are now closer to the ground and tough to tag. One other
note: Since the runner is not looking for a great jump he MUST NEVER GET
PICKED OFF WHEN HE IS ABOUT TO ATTEMPT A DELAY. NEVER!!
When do you put on the delay?
As mentioned above, the most important issue is that the middle
infielders are not paying attention. In some games, a coach will realize
right away that the delay will not be in the game plan for that given
day. However, if the middle infielders are not paying attention here are
a few times to delay. First, you do not have to be fast to delay steal.
In fact, it is usually the slower guys on the team that you will do it
with most often. As a result, these “slugs” seem to take pride in their
delay technique and do it well. Keep in mind, you wouldn’t have your
quickest players delay steal because they can steal second with regular
technique. Furthermore, a fast runner usually gets more attention then
the slug; thus the middle infielders are more apt to check their base.
Other than the delay possibility actually being “there” there is one
great opportunity—the first and third. In a first and third situation,
most of the time the defense puts on some sort of play—either throw
through, throw to the pitcher, fake to second throw to third, etc.
Oftentimes, the defense will put on a play where the shortstop goes to
the middle of the field to cut off a throw from the catcher. With a
delay, the shortstop will be too late to come to the middle, thus the
ball goes all the way through and the runner from third will easily
score. An important note is the runner on third must watch for two
things: First, he must watch the catcher’s shoulders. When a catcher is
throwing to third, his left shoulder will open up towards third base. In
this scenario, the runner must get back to third right away. Second, he
must read the height of the throw to second; he must make sure that the
ball is not being thrown to the pitcher. Once he reads height of the
ball he can take off for home.
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STEALING THIRD
Stealing Third Base
With proper technique, stealing third base can be easier than stealing
second. Once again, it comes down to finding the pitchers tendencies.
The proper lead should be as much as possible, without getting picked. I
tell my guys to be straight in the base line. Some coaches will tell
their players to start a few feet back with two outs so they have a
better angle to score on a base hit. With proper technique in rounding a
base, the runner does not need to take the “two out lead”. The third
base coach is extremely important with a man on second. His job is to
keep an eye on the shortstop and the second baseman. Many youth coaches
tell their runners that the coach has the shortstop and the runner has
the second baseman. Remember that the number one rule of a base runner
is to keep his eye on the ball. If a third base coach can’t handle
watching both players, then maybe he should be relegated to the dugout.
The most obvious tendency of a pitcher with a man on second is the
number of looks he makes to second base. Many pitchers are “one lookers”
and are extremely easy to steal off of. However, even if a pitcher does
A Good job of mixing up his looks he can still be exploited. As soon as
there is a man on second base, the whole team should try to find out
what the pitcher’s maximum (max) amount of looks is to second base. A
good pitcher will vary these looks between zero and at least three. So,
assuming his max is three, the base runner should know that once the
pitcher hits his max, he will not look again. Here is where technique
comes into play.
There are a few keys here for execution. First, the runner must have the
guts to start movement towards third before the pitcher even lifts his
leg to go to the plate. Most pitchers are pre-programmed to either pick
or pitch. We are gambling a bit here, but the odds are in our favor.
Right before the pitcher lifts to go to the plate, the base runner
should take two lateral shuffles towards third. The key here is to make
sure he keeps his shoulders squared to home plate. In other words he
makes no commitment towards actually going to third base, only a motion
towards it. If, when in his second shuffle, the pitcher’s leg lifts, the
runner can takes off for third base. If the pitcher’s leg does not lift,
the runner just shuffles back to his original lead. Either the runner
gets a great jump, or he at least distracts the pitcher and the defense.
Now you might be wondering, what if the pitcher mixes up his looks
really well. It does not matter! Before the runner takes his lead, he
should decide how many looks he is going to look for. If he is going to
look for one, he should shuffle after the first look. If the pitcher
looks twice in this scenario, it doesn’t matter; the runner will just
shuffle back as his leg did not come up after the first look. If the
runner is looking for two looks, and the pitcher only goes with one
before he pitches, then the runner just needs to wait for the next
pitch. Another key for the base runner is to not show emotion while out
on the bases. If he looks for one look, and gets one look, but doesn’t
feel comfortable with his jump, then he just doesn’t go. Oftentimes a
runner will show some sort of emotion in this scenario; this wakes up
the defense. Once again, as is always when stealing a base, the runner
must get the jump. Remember that the runner has a signal for a green
light to steal not a signal to steal.
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HOME TO FIRST
Out of the batters Box:
1) Always run hard - your goal is to advance for extra bases on balls
hit into the outfield. On balls hit in the infield, we hope to beat the
throw to 1st base, but we will at least apply a little pressure on the
defense. You are expected to run out all pop ups and fly balls. If there
is any doubt as to whether a batted ball is fair, run hard and let the
umpires decide.
2) Never lunge at the bag - just run through 1st base, that is why the
rules allow you to overrun that base. Occasionally a slide is
appropriate at 1st base, but usually only to avoid a first baseman's
tag.
3) Always find your batted ball - about 3 steps out the batters box,
find the ball (keep running) so you will have the information you need
to approach 1st base.
4) Never step on home plate when bunting - the rules say you are out if
you do so.
5) Always make an aggressive turn at 1st base - If you can make the
outfielders believe you are going to second base when you turn at 1st
base, you have done your job. If the outfielders aren't even aware that
there is a runner, you have given up a chance to put pressure on the
defense. To avoid turning wide, learn to swing out into foul ground and
dip your inside shoulder as you turn for 2nd base.
6) Never become a spectator - If you single in a runner from second
base, chances are there will be a throw to the plate. If the ball clears
the cutoff man, you should be on second base. You must anticipate this
throw, find the cutoff man, determine the height of the ball, and
aggressively take second base when it is available. Lots of things
happen in high school games when a ball is batted. We must always be
ready to take the extra base if the situation allows for it. There is a
difference between aggressive and foolish.
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THIRD TO HOME
At 3rd Base:
1) Always take your leads in foul ground and return back to the bag in
fair ground. This is because a batted ball that hits you over fair
territory puts you out, but a thrown ball that hits you will probably
result in a run.
2) Listen to your base coach for special instructions. We may want to
make the ball go through the infield before we try to advance or go on
anything hit to the right side. You must be ready to react when running
at third base.
3) Take a walking lead if the pitcher is in the windup, a normal lead if
the pitcher is in the stretch. Start your walking lead very close to the
bag, and take that lead very casually. You start your secondary lead
when the pitcher begins his windup. When he is in the stretch, apply
first base rules to opposite handed pitchers. In other words, treat a
lefthanded pitcher like a right handed pitcher and treat a righthander
like a lefty. Land on your right foot with your chest facing the infield
as you complete your secondary lead. Don't stand around, make a move. Be
ready to advance or retreat as you finish your secondary lead.
4) Be aggressive on passed balls! However, be smart. I encourage taking
chances if you get a good jump. The ball doesn't have to go too far from
the catcher for you to score from third base, but you must get a good
jump. If you have doubt, stay at third!
5) With less than 2 outs, tag on all balls hit in the air and listen to
your third base coach for instructions. I may tell you halfway on a fair
pop up if I think the ball is not batted far enough out for us to score.
Or I may tell you to bluff to the plate so we can draw a throw and
hopefully make the defense throw the ball away. You are responsible for
seeing the ball enter the outfielders glove so that you can get the best
possible jump toward the plate. It is a sprint so run full speed.
6) When running at third in a first and third situation, the rule is to
go as soon as you are sure the ball will clear the pitcher's head. Don't
cheat, just be focused and leave at precisely the right time and we will
have success. You will have to extend your lead a little as you see the
catcher start his throw to second base. If you start early, the catcher
will see you and throw your way. Against teams that run a cutoff play
with their middle infielders, you may be told to stay at home. If they
do run this play, we can put them in a bind with a fake bunt, steal play
and simply stay at third base. There will be nobody left to take 2nd.
7) If you can run well and learn take good aggressive (not stupid) leads
at third base, some situations may call for a steal of home. I will tell
you verbally when I want you to do this. The batter should NEVER swing
at the incoming pitch when a runner is attempting to steal home. We must
have the right pitcher and you must get a good jump to pull this off. Do
not slide headfirst into the plate. We will never attempt to steal home
with 2 strikes on the hitter.
8) If we have the suicide squeeze on, the runner at third should take
off for the plate as soon as the pitcher breaks his hands...no sooner.
Prior to that, he should act naturally and take primary and secondary
leads as always.
9) Sometimes I will verbally tell you to bluff a steal of home to try to
force the pitcher to balk you in for the score. We will only do this
when the pitcher is in the windup. Take a short primary lead. You must
make an abrupt move toward the plate (about 4 steps) then take two
backward so you can return safely if the pitcher deals with the pressure
appropriately. The secret is timing. You want to start just about a
second before he does. You won't have any idea when he will start if you
haven't been paying attention to his mannerisms. This is not something
we will do over and over. We will take a shot from time to time, then go
on with the game. We will not build our offense around them balking, but
we are not too proud to take a run here and there.
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BASERUNNING SITUATIONS
Split the team in half and form two lines at home plate, one staggered
ahead and inside the other. The coach stands at the pitcher's circle
with two bats. When he (she) hits the bats together, the lead runners in
both lines take off. One runs straight through first base as if she is
beating out a groundball, the other makes a turn and continues into
second. You now have runners at first and second and two lines of
runners still at home. At the next crack of the bat, the drill continues
in the same manner but the runner on second now rounds third and scores
while the runner on first takes third. Now every base should be
occupied. It continues again, with the runner on third tagging up and
scoring. Two runners will now score each time the bats are hit together.
They will then return to the end of the opposite line and the bases will
always remain loaded.
The coach can gauge when the team has had enough and end the drill when
the last player on line crosses home.
The drill allows for every baserunning situation to be executed, allows
the coach to check running mechanics and proper turns, and helps build
stamina with short bursts. It's much more helpful than having the
players continually circle the bases. You will find that the runner
scoring from second will often chase the runner tagging from third home,
making for a good game-type situation. |
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STEALING SECOND
Stealing Second Base
This will be a quite long-winded subject, but deservingly so! There are
several different techniques and certain ones are best used in different
situations.
The Lead
The number one rule as a base runner when you are not standing on the
base is keep your eye on the ball. In other words, when taking signals
from the third base coach, the runner should have a foot on the
base. Too many kids get picked off because they are watching their
coach give signals while standing off of the bag. Furthermore, a player
should always watch the pitcher when taking a lead. Someone said your
lead should be a body length and a step and this became the standard.
Why limit yourself to a certain distance? Now, I am not saying that this
isn’t a good reference point, but there are millions of kids out there
who have never ventured beyond this point! A better rule might be on
your first lead, go with the body length and a step, wait for a pick-off
attempt, and evaluate your lead. Some pitchers have quick moves, while
others are rather slow. A base runner must take advantage of every
opportunity.
As far as technique in taking a lead, there are several different
methods. I instruct my players to take a crossover step behind the right
foot, followed by two sideways steps. This is a good base to work from
and the lead can be extended or shortened from there. The player should
take his lead at the front edge of the bag. In other words, the runner
should be as close to the pitcher as possible while still being even
with the base. The purpose of this lead is to give the pitcher the
perception that you are closer to the bag. A pitcher who isn’t worried
about the base runner will soon find the base runner no longer on first
base!
Getting a good jump
This is absolutely the most important aspect on stealing a base. If a
player does not get a good jump, he will be out most of the time. A
player who is aggressive with his jumps will have far more success. I
tell my players that there is no such thing as a steal signal; too many
kids think they have to go on the next pitch. Our signal is a “green
light” signal; meaning the player can steal IF HE GETS A GOOD JUMP!
There are several different ways of obtaining a good jump:
Watching the pitcher’s feet (Right handed pitcher only.)
This is one of two basic techniques used in stealing second base. The
pitcher has three options once he is in the set position. He can pitch,
pick, or step off. When the pitcher throws to the plate, the first part
of his body to move will be his left heal. When a pitcher picks, or
steps off, the first part of his body to move will be his right heal. A
well-trained base runner is able to focus on both feet and be able to
react immediately. Left foot go, right foot back. The pitcher has a way
of countering this technique. (See defense, the balk move)
Watching the front shoulder
The other basic technique is for the runner to watch the front (left)
shoulder. When the pitcher goes to the plate, his front shoulder will
“close” towards third base. If he picks, it will open towards first.
Again, the pitcher has a counter attack for these two techniques.
Tendencies
This technique is for the aggressive style coach and player; not
everyone will be able to use it. Many pitchers, especially at the youth
level will have some sort of tendency such as:
ONLY PICKS ON THE WAY UP WHEN COMING SET
ONLY PICKS ON THE WAY DOWN
ONLY PICKS WHEN HE IS SET
PICKS ONLY AFTER BEING SET FOR ONE SECOND (NEVER PICKS ONCE HE HAS BEEN
SET FOR MORE THAN A SECOND)
ALWAYS PICKS AT A CERTAIN TIME FRAME (SET, ONE SECOND, PICK)
WILL NEVER PICK MORE THAN ONCE IN A ROW
WILL NEVER PICK TWICE
TAKES A DEEP BREATH RIGHT BEFORE PITCHING
The above-mentioned tendencies, as well as many others are things a base
runner should look for. Keep in mind that a runner does not have to wait
until he is on base to pick up on tendencies. A good base runner watches
the pitcher as soon as his teammate gets on base.
Timing the Pitcher
This technique can be used from the youth levels all the way through the
college ranks, if not beyond. It goes back to the tendencies.
Oftentimes, a pitcher will come set for the same amount of time on every
pitch. If a base runner knows that the pitcher always pitches after a
two-second delay, why not steal just before that time has elapsed? Once
again, a good base runner is storing this information from the dugout.
This technique takes a bit of guts, but once it is attempted and shown
to be successful, the savvy base runner will have tons of success. Is
there a risk in this technique? There sure is, but one will find that
when the timing is executed correctly, the success rate far outweighs
the failure.
The coach can signal to his base runner the set count of the pitcher by
tapping one hand with the other. One tap for a one second set two for a
two-second, etc.
GETTING BACK TO THE BASE
There are several techniques used to get back to first base. When
stealing, the base runner should always be “diving” back to the bag. In
theory, if he is able to get back standing up, then his lead was not big
enough. The “dive” back is a simple crossover and a pseudo headfirst
slide to the bag. If you have noticed, I have put the word “dive” in
quotes. It important to note that when going back to the bag, the runner
isn’t actually diving. When a player dives, his body is high off of the
ground and is easier to tag. The goal is to get as low as possible as
soon as possible to avoid the tag. As soon as the runner gets back, he
should get up (while still making contact with the bag) as soon as
possible. Furthermore, he should always be looking for an overthrown
ball.
If the runner is not “diving” back to the bag, his movement should be a
crossover, followed by a step to the left side of the bag. He should
then continue his momentum and open his right shoulder out towards the
right field foul line. Obviously, he should look for an overthrown ball.
There is another way to get back to the bag. Oftentimes, a pitcher will
make a lazy lob pick to first base. If a good base runner realizes that
the pitcher is making this sort of pick, he should go straight to the
bag, in front of the first baseman and come up “tall”. In other words,
once he reaches the bag he should stand on his tiptoe, hoping the first
baseman will lose vision and the ball is overthrown.
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FIRST TO SECOND
At 1st Base:
1) Always take your sign while on the base - You can and will be made to
look silly if you are over looking at your buddy in the dugout or your
girlfriend in the stands and the 1st baseman tags you out. Funny
now....try it in a game and see how funny it is.
2) After taking your sign, you should begin your primary lead (the lead
you take before the pitch). Always focus on the pitcher while you are
taking your lead. If the pitcher is right handed, look at his front heel
(the heel of his left foot). If he is left handed, look at his front
shoulder (his right shoulder). You will stay in your primary lead until
you see daylight under the front heel of the right hander or until you
are certain the left hander is going home. At first base, you are
expected to take as big a primary lead as possible and still get back
safely on a pickoff move. Your lead is not big enough if you never even
come close to being picked off.
3) When the pitcher makes a pickoff move, Always come back to the inside
of the bag if you are standing...the outside of the bag if you are
diving back. When you come back standing turn your back to the pitcher
and do not push the 1st baseman. This is a very important way to put
pressure on the defense. When you come back diving, the idea is to "just
get back."
4) Take an aggressive secondary lead as soon as the pitcher gives you
enough information that he's going home. The secondary lead is the
extension of your primary lead, to be taken as the pitcher delivers his
pitch. Crossover, hop, hop, hop...GO if the ball is hit, get back if it
is not. Do not "float" or nonchalantly return to the bag.
5) You are responsible for getting back if the catcher throws to 1st. Do
not rely on your 1st base coach. If you are getting a good secondary
lead, many catchers will throw over. That is good, because he cannot get
you out if you are taking care of your business. What will happen is he
will throw the ball into right field sooner or later and you will be on
third.
6) Only tag up if the ball is foul, otherwise we should be "halfway" on
popups and flyballs at first base. "Halfway" means as far as you can get
toward 2nd base and still get back safely if the ball is caught. That
could be 2 feet on a pop up to the first baseman or 89 feet on a fly
ball to deep center field.
7) With less than 2 outs, Always freeze on a line drive. The reason we
need to freeze (or not run) is to make sure the line drive goes through
the infield. If it is caught in the infield and we have already started
our move toward the next base, we will be doubled off.
8) Stealing against a lefthanded pitcher, I teach my kids to go on first
movement. You must learn that the only first movement you cannot GO on
is when the lefthanded pitcher steps off the back of the rubber with his
back foot. If the hit&run is on, go when you would normally start your
secondary lead. If the pitcher is right handed, GO on steal or hit&run
when his front heel picks up. When steal or hit&run is on, you should
look in and find the ball on your third step. This will give you
valuable information for you next move. Delayed steal is very similar to
the normal primary-secondary progression. When that play is on, you
should start your secondary lead as you always would, only this time it
goes crossover, hop, hop, hop, GO.
9) If we are bunting, see the ball down before you run! GO when you are
sure the ball will hit the ground.
10) You should want to run to third base. If the ball is hit in front of
you (to Left or Center), you will decide if you can make it or not and
carry out the appropriate actions. If the ball is hit into right field,
pick up the third base coach before you get to 2nd base (about 20 feet
before) and he will tell you to stay or GO.
11) Never get picked off when the batter has a take sign and you are not
stealing.
3-0 is a count that we will normally shorten up our lead and make the
pitcher throw a strike before we do anything.
12) If we have a 1st and 3rd situation and a play is on, your job at 1st
base is to NOT run into an out, especially with 2 outs. That means stay
in a rundown. If the defense refuses to make a play on you, advance to
second base. Sometimes we will try to get picked off. Sometimes we will
leave early. Those plays will have special signs. Otherwise we will run
our regular steal, hit&run, or delayed steal.
13) The rules require that you avoid all batted balls and fielders in
the act of fielding. If you run into a batted ball or a fielder trying
to field, you will be called out. A good baserunner can disrupt a
fielder by timing it so that he jumps over the ball in front of the
fielder. This is a visual hindrance and is completely within the rules.
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