Coaching Strategies and Forms

Coaching Strategies and Forms

 
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THREE COACHING HINTS

MAKE A PRACTICE SCHEDULE
Always make out a daily practice schedule. Properly label each practice session, drill, task or play that you cover.

Make sure to post this schedule before practice and that each of your assistant coaches have a copy. Stick to it: Organization is a sign of discipline and also emphasizes the value of practice time. Players pick up on this very quickly.

KEEP RECORDS
Important in long-term practice scheduling. Keep your practice schedules in a folder, in order. You can then go back to see when you last covered a task or practiced a skill or play. This record keeping also makes it easier to make out future practice schedules.

UMPIRE NAME CALLING
It is important to build a good rapport with the umpire or umpires working your game. Calling them "blue" often does not help in this endeavor. I suggest that you address them by their names. I am not good at remembering names so I always write their name in my left palm. I will always address them by their first name when I ask a question or have conversation between innings.

 

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HIT AND RUN

The Hit and Run

The hit and run might be the most misused “play” in baseball. It appears to me that some coaches just use it to be using it. There are only certain situations that one can use the hit and run. Conversely, there are times when you absolutely should NOT run the hit and run. First, the list of “nots”.

2 outs - I am amazed at how many coaches attempt a hit and run with two outs. The purpose of the hit and run is to protect the runner stealing the base. In theory, the batter is giving himself up. On a hit and run, if a batter gets a base hit, it is a bonus, nothing more and should not be expected. Thus, a two out hit and run might get the base runner to the next base, but the batter will probably make an out which means the offensive team now gets to play defense. GET IT?

Fast base runner on base - some kids are just plain fast and are going to steal a base 95% of the time. So why waste an out with your batter, if your runner on first can steal the base anyway? A better strategy would be for the runner to steal second, and then bunt him over to third. In theory, the coach was already resigned to giving up an out to move his runner to second; it should be no problem to give up that out to move him to third.

Power hitter up to bat - When I was younger I put on a hit and run with our four hitter. When I walked back into the dugout, the manager of the team ripped me one. My reply was that our four hitter wasn’t a power hitter, which got me off the hook. However, your four hitter is paid to hit bombs, not give himself up to move a runner one base. So, in general, let the big guy hit.

The Do’s
Slow batter, average speed at first-You want to stay out of the double play for two reasons. First, a double play means two outs. Second a double play means momentum. I can’t tell you how many times I’ve seen an inning ending double play and the team goes into the dugout and suddenly score five or six runs.

A hitter who can handle the bat well and can go to opposite field-Be careful here. In my twelve years as a coach, I’ve had only one kid who I knew was going to be able to get inside the ball and go the other way.
Man on first and second-Sort of a personal preference for me. But, it does keep you out of the double play. It also makes it tough on the defense. When there’s two guys running, and a ball to be caught, things can get interesting.

Man on first and third-Even better! How many times do you see the catcher come out and put the first and third play on? So, the defense is ready for that fake throw to second, or whatever play they have on, then you hit and run. Oftentimes it never occurred to the defense that this could happen. Well, the runner on third goes on anything hit down, the runner on first was already going, and the batter, if he hit the ball on the ground more than likely is the only one who might make an out. Worst case scenario is you have a run score, a man in scoring position, and an out. Not to bad considering you could have hit into a double play.

The Technique
The hitter must first understand that, other than a ball in the dirt, he is swinging at EVERYTHING. To this day, I still see batters who know the hit and run is on, yet don’t swing. It even happens in batting practice. I don’t get it. The batter should be happy that he could swing at a pitch anywhere, and not get in trouble for it. Furthermore, the batter should expect a bad pitch. Why? Because if it is a good pitch, he shouldn’t have any trouble making contact; it’s those pitches over your head that one must worry about. An important note is there is no rule against throwing the bat at the ball in case of a pitchout.

As far as the swing, the batter definitely wants to tone it down. Ideally, he lets the ball get deep into the zone so he hits the ball to opposite field. However, in my opinion, hitting to opposite field is a bonus. The number one concern (actually number two after making contact) is to hit the ball on the ground. As I wrote earlier, one of the purposes of the hit and run is to stay out of the double play. If the batter hits the ball in the air, there is a good chance that the runner will be doubled up. On a high pitch, the batter should tomahawk the ball, thus swinging down on it. Remember that the batter needs to hit the ball on the ground.

The Runner - A few items of importance here. First, a runner should never get picked off in a hit and run situation!! It’s very simple, the hit and run is put on to stay out of the double play. We are giving up our hitter; they are giving up a base. A pick off should never happen. In other words, the runner does not need a great jump. Once the runner takes off, after the third or fourth step, he should peek to the batter to see where the ball is hit. If the ball is in the air, obviously he should stop, wait for the catch, and go back to his base. A line drive is different. If the runner sees the batter hit a line drive, he should keep going. If the ball is caught the runner will get doubled up anyway; if the ball goes through there’s a good chance he is now standing on third. Now, sometimes the runner will not see where the ball is hit. Then he must go to plan B, which is to watch the reaction of the defense. Usually this will dictate where the ball was hit. In closing, did I mention that the runner should never get picked off?

The coach - Well, obviously he is the one who puts on the play. More important, the coach must be vocal upon contact. He will say one of two things—UUUUUUUUPPP! Meaning the ball was hit in the air and the runner should stop and find the ball. As a bonus, I usually will yell up, then where the ball is headed. For example-- Up, right field! If the ball is on the ground the coach must yell KEEP COMING!!!!!Now, this is only a signal to keep him going to second and it should be clear that the runner isn’t necessarily going to third base. The next words should be something along the line of GET HERE or something like that. Each coach has his own language. Just make sure your players know what that language is.

 

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Coaching Tee Ball

TEE BALL TIPS
1. Unfortunately, a late start in a game like tee ball or baseball typically means players won't make up the difference until the following season when he can get a better start. Get organized, develop a plan, and prepare to work hard. Learn as much about tee ball and baseball as you can. Prepare to learn enough about baseball to be able to present the material in "kid terms."

2. Kids don't know what it means to "step in the bucket" or "take an extra base" or "turn two" until you teach them and show them. Successful coaches know their audience and use analogies and common visual imagery to establish an intellectual and cognitive connection with their players. For tee ball players, these images are best when they are a bit dramatic: point the belly button toward the part of the field where you want to hit the ball (get your hips rotated), make your arm like an elephant's trunk when throwing (don't launch the ball like a catapult, THROW it), and point the button on your cap in the direction the ball came from when fielding a ground ball (keep your head down), for instance.

3. Whether your league keeps score or not, or whether you have a team that can win games or not, don't ever fail to take your responsibilities as a coach seriously. Being a serious coach means that you'll try to teach them something about baseball, basic skills, and sportsmanship, it means that you're attentive to player safety, and it means that while you're asking your players to put their best foot forward, so are you.

4. Having been a good player is no assurance that you will be a good coach any more than being a good student necessarily means you will be a good teacher. A coach must possess certain qualities – many coaches are satisfied with merely having characteristics. A coach has to be a good teacher, he has to be patient, he has to be confident and decisive, he has to be nurturing when his players get hurt or make mistakes, and he has to be able to get as much as he can out of his players without going too far.

5. Tell players' parents not to assume that the game of tee ball is just like the game of baseball; try to tell them the difference because it might spare you an untimely laugh and them the humiliation of asking a silly question later.

6. The most difficult thing a coach has to do is see the twelve players on the field who are not related to him. If you can do it, try to be a coach on the field and a parent off the field, and get your fellow coaches to do the same. Impartiality (and avoiding excessive impartiality) is essential to success.

7. Coaches need the assistance of their players' parents. I found that parents are normally willing to help out if they aren't too busy and they tend to learn that the more they participate in the operation of the team, the more they also stay in touch with the challenges coaches encounter as they try to build the team. (Getting parents' assistance does not mean losing control of the team to them.)

8. There can be three hundred people in the stands and three coaches shouting during a game, but the one voice a player hears is his own mother's. This isn't a problem until the coach tells the player to stop and she yells for him to go. The only thing a coach can do about this is tell the parents how tough it is to communicate with the players when there are conflicting instructions on the field. At times, it can be a safety issue.

9. Parents bring their own expectations into the season and it's safe to assume that coaches and managers do the same. The best way to ensure there are no surprises as the season develops is for the manager to hold a meeting and set the tone early. He should let the parents know that he knows what he is doing and help them develop confidence in him during this first team meeting.

10. The only way to build a good team out of a group of individuals is through effective practice. On the field, you have to be a teacher as well as a coach. Teach them what they need to know, show them what you taught them, practice the things you taught them over and over, then be prepared to do it all over again.

11. Practice, by definition, presumes repetition. Repetition is the keystone of successful game preparation. However, repetition soon turns into monotony with players, particularly tee ball players, unless you: (1) PLAN every aspect of every practice right down to the minute, (2) Maintain a distinct sense of MOTION to your practices and a coherent FLOW to them, and (3) Make a GAME out of as many things as you can.


12. Remember that players will not perform effectively in games unless they have practiced that way. If you don't practice base running, you will get base running outs in games. If you don't drill the players on catching the ball and making a good, smart throw, they won't do it in the game. Attention to the basics is essential.

13. To make the most of your practice time, break the team up into two or three groups, depending on the number of coaches, space, and equipment you have available for the workout. This will enable you to accomplish two or three times as much work without making players stand around with nothing to do.

14. Proper dugout behavior is essential to good order on the ball field during the game. As with all other elements of the practice, if you don't achieve it in practice, you won't achieve it in the game. A dugout full of monkeys is very distracting to the team and the coaches. It also sets the tone for what will happen between the baselines.

15. As you're working with your tee ball players, try to avoid letting hitters stand nearly motionless in one position in the batter's box too long. When a hitter stands in one place too long, he tends to settle vertically in his stance while he's waiting to swing. This makes it difficult for him to transfer this momentum horizontally into his hitting motion.

16. Whatever the coach does with foot positioning during the hitting sequence, he must ensure the hitter maintains control over his power and balance and can reach the ball with the "sweet" part of the bat. As the stride is begun with the batter's weight and head back over the back foot and weight on the balls of the feet, the hitter transfers his weight in the swing with the head kept back behind the point of contact with the ball. There's a bit more to hitting than that, but the preceding two sentences should make the point that you should pay close attention to where and how your hitter stands in the batter's box. Many coaches simply let their hitters approach the tee and start flailing away at the ball.

17. If you've spent any time around tee ball at all, you've seen coaches who framed their entire offensive strategy around a scheme to have hitters challenge the outfield's ability to catch the ball by hitting pop flies. However, when the level of competition elevates or when players get older, those deep fly balls turn into disappointing outs. My teams scored a lot of runs just by hitting hard grounders and crisp line drives through holes in the defense. Yes, tee ball players can place-hit, if shown how.

18. Teach your players to slide. It makes the game safer, it can help them avoid a high tag, and it keeps them on the base when you don't want them to wander off of it.

19. The hitter's bat should be the heaviest bat he can handle in a fundamentally sound swing. The heavier bat gives the ball more punch as long as the hitter can effectively get it to the ball. However, the heaviest bat in the bag is no good in the hands of the player who can't effectively deliver it to the ball.

20. One of the most common, yet subtle hazards to players involves the handling of bats by players waiting to bat. It was our team policy that players didn't handle a bat unless a coach handed it to him. Once a coach handed a player a bat, he maintained him in his supervision.

21. The most common mistake parents make when they're teaching their kids to catch pop flies is that they don't make sure they get to the ball before they try to catch it. Teach kids to catch pop flies in two steps: run and center up under the ball, then put your glove up and catch the ball. Of course, there are times when the player can't center up, but you need to start with the easy fly first.

22. I had an indoor-safe ball that he threw to my kids in their family room where they could get comfortable catching flies, grounders, and the really tough ones. They soon graduated to the really tough diving plays then they threw from the knees. This exercise was good for developing their confidence around the ball and gave us the needed repetitions it took to help them become fluid in the fielding-throwing sequence.

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YOU'RE A BETTER COACH THAN YOU THINK!

Of all my initial thoughts for this article, I kept coming back to one of the greatest things I have found about youth baseball. It's you, the skipper of your own ballclub! You are the guy who makes it all go.

You have an interest in gaining knowledge of this very complex game! And how would I come up with that conclusion? You're here aren't you? You found your way to this website, you saw what a great free resource of knowledge it was...and now here you are...reading another article by a coach you don't even know.

In other words, you know that knowledge will empower you to make a difference to your troops both on and off the field...12 players at a time!

Do you recall that coach who knows everything about the game? You might have coached with or against him this season or maybe you or your son even played for him seasons past.

Ever notice how they tend to be (let's play nice here) some of the worst coaches? Why do they even coach? No really, why? This is the guy who would never buy a coaches book or video or read a free article...OR SIGN UP FOR A FREE NEWSLETTER, just on the chance it could make him a better coach.

Chances are he gets his knowledge from one or both of the following:

-When he played youth baseball; and that career may have been skewed over a few decades.
-Watching Big League ball on TV; now he wants to teach children the methods of the best in the world!

(The above was unabashedly stolen from my dear friend Gordie Gillespie, the winningest coach in college baseball history! Read more about him in our free articles area at http://www.baseballtips.com/instruction.html.)

Rest Assured...You will always have a fighting chance to be the best you can be simply by seeking knowledge. This is a game of a million small pieces. Being chronic and consistent in this search will lead you closer to the Holy Grail.

Winning will be a bi-product of your good habits and the knowledge you gain!

So, when a parent rants, and losses pile up, have the confidence to know...you are learning on the job and will continue to gain knowledge. I have always thought I may never be a worse coach than I am today...and yeah man, I'm not too bad right now! There's no difference between you and me.

So, don't doubt it...You're a better coach than you think!

 

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MOTIVATION

Motivation (N): The psychological feature that arouses a person to action toward a desired goal.

Difficult to accurately define, motivation is a trait that an athlete may or may not display. One can be naturally “motivated,” meaning they are consistently ready to work, eager to learn and driven to get better. Or, on the contrary, an individual may lack that “psychological feature” which causes motivation. The athlete may daydream during workouts, require constant encouragement and accept mediocrity.

Whether an individual is naturally motivated or not, motivation itself can be viewed as an acquired trait. Lifeletics instructors strive to teach motivation… through motivation. By pushing our athletes to constantly get better, our goal is to create an atmosphere where learning is desired… where working hard is “the cool thing to do.” The desired result is the development of those arousals, which drive individuals to achieve goals. Regardless of their natural make-up, athletes can learn motivation.

Athletes should understand that they can take what they want from a workout situation. They are in complete control of the extent of their improvement, and need to be challenged to reach the next level. The reality is that an athlete will inevitably improve through practice, workouts, and games. However, the degree to which these athletes improve is directly linked to amount of motivation he or she operates with.

Creating an atmosphere of Motivation
In an effort to assist motivational development, a parent or coach can provide motivation. This is a serious responsibility of an instructor, and a necessary component in assisting an athlete to grow. Motivation must be supportive in nature, nurturing yet pushing, and consistent in its application. Athletes expect to be pushed by a professional, and therefore accept the motivation as part of that experience.

However, athletes are not always as responsive to motivational tactics when it comes from Mom or Dad. In an effort to create motivation within a young athlete, ensure that the athlete follows a structured and progressive workout regiment. However, do not communicate the planning or intensity of this progression. Rather, treat the workouts as spontaneous and pressure-free, allowing an athlete to enjoy the process of improvement. Seeing results will stoke the internal fire to get better and work harder. By focusing first on enjoying each workout, and then on the improvements being made, an athlete will learn to feed off of the positive growth.

Perhaps then, rather than a parent “nagging” a youngster to practice… the athlete will be the one tugging at his parent’s shirt to go play catch. Be careful though, a motivated athlete becomes a time-consuming offspring!

 

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WINNING WITH CLASS

In growing up and participating in sports, there is consistent emphasis placed on being a good loser. "Keep your head up… learn from your mistakes… get 'em next time!" All of these are common phrases associated with losing with dignity. While handling defeat is important, a big part to becoming a champion is learning how to win.

With today's professional sports filled with egos and attitudes, showboating and taunting, you as a champion must understand how to win with class. Winning with class means respecting your opponent, being gracious and humble, and carrying yourself as if you have done this before. Celebration is okay. In fact, it's natural to feel good after you've won. But just as it feels great to win, it is very difficult to lose. Winning with class shows that you understand the pains of defeat and do not intend to step on another player when they are down. Your opponent will respect you much more if you control your emotions and show dignity, rather than rub their noses in it with brash behavior and self-glorifying gestures and dances.

You will be a champion! You will win many awards, receive great report cards, and win many games. You will be a leader and a role model amongst your friends. Winning with class will help you to remain grounded and respectful of others, and it will help others to respect you and remember how fun it was to play against you.

So, the next time you see a basketball player talking trash after a dunk, or a football player dancing and shouting after a tackle, place yourself in the shoes of the loser and remember how it feels to have a game winning home run hit off of you. And when you strike out the final batter of a well-pitched victory, pump your fist in celebration, and then carry yourself as a mature person who has won before. Always shake your opponents hand, and be conscious of how a true champion is to act. Over the course of your playing days, you will find yourself in many winning dugouts, and you will experience your share of losses. But when your name is in lights and you are the one collecting multi-million dollar paychecks, those that you've beaten on your path to the big leagues will remember you as a fierce competitor and a gracious champion. They will proudly and happily say to their friends: "Man, I used to lose to that guy all the time!"
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ENERGY

Why is it that good teams sometimes don’t win? Why is it that mediocre teams sometimes win consistently? What are the ingredients for success? While there are no easy answers for these questions, there are certain ingredients to a winning team that are not seen on paper. One of the most important of these intangible ingredients is energy. Winning teams bring a high level of energy to the ball field, exhibited by their intensity and desire.

From the moment a team steps onto the diamond, it determines the pace and intensity of the game. From stretching and warm up, to pre-game infield and sprints, athletes should be moving quickly and crisply. It is the responsibility of the coach to have a structured plan for the athletes to keep them from standing around and give the team the opportunity to bring their energy level up.

Once the game starts, energy can be seen from the first pitch to the last. Every inning, athletes sprint on and off the field, showing the other team that they are in charge. On offense, the dugout is into the game, encouraging their teammates and cheering appropriately. Athletes are aggressive in the box and on the bases, and attitudes are confident and unrelenting. Defensively, the pitcher’s pace is quick and efficient and the ball moves crisply around the diamond after a groundout or a strike out. The team’s energy level implies, “it’s only a matter of time before we win.”

A high energy level assists in "taking the game." These teams keep a constant pressure on the opposition. Whether it makes an opposing infielder throw tentatively across the diamond, or a pitcher think twice and aim his breaking ball, this pressure becomes the 10th player. Inevitably, this team will find a way to win because "they just don’t stop coming at you."

Playing with energy is something that can be worked on. Different teams have different identities, and some groups will need to be pushed more than others. Raising the energy level can help to mold a talented team into a winning team.

 

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PRACTICES DON'T HAVE TO BE LONG TO BE GOOD

Back in the late 70's an old college professor of mine was fond of saying, "Don't confuse activity with accomplishment." Jump forward about eight years and imagine me observing a coach running practice for his little League team. At the start of practice most of the 10, 11, and 12 year olds are very enthusiastic. As the practice progresses I notice only two forms of activity taking place. One has the head coach throwing batting practice, with each hitter getting 10 to 15 swings while each pitcher takes a turn throwing to the assistant coach as the others stand and watch. I, too, stand and watch and I don't know who is more bored- the players or me. When I saw a member of the board of directors, I commented on how poorly I thought the practice had been run. The board member responded, "If you think you can do a better job, then volunteer to coach." (Me and my big mouth.)

But I did just that. And my first practice, though planned differently, ended up being two tedious hours of batting practice and pitchers throwing on the sidelines. Exactly what I had been so critical of myself! After that first practice I told my wife that there must be a better way. Even though I had a master's degree in Phys. Ed from Arizona State University, baseball was the major sport I was least knowledgeable about.

So, I decided to research alternative practice methods. I observed a variety of teams during practice ranging from 7 year olds to college level players. I noticed that the best practices were not necessarily the longest and that the most organized coaches wasted little time. On most of the drills every player was involved. It was amazing the way some coaches integrated fun and learning and how creative some of the drills and games were.

I began to use some of these techniques with my team. After a little trial and error I was actually able to run a more effective practice in half the time.

To run a practice like this does take preparation - mostly at the beginning of the season. But coaches need not look at this as a chore. It can be as much fun for you as it is for the players.

The youth baseball coach, whether it's Babe Ruth League, Little League, or local Park and Rec Dept., should   make a list of drills at the beginning of the year that they are interested in trying. The idea is to be creative. When my oldest son was 8, I began a practice with a simple relay race, consisting of two lines of six players each. To put a baseball theme into the race, I had each player wear their glove and hold two baseballs in it. The learning benefit of this relay race was to teach kids the importance of squeezing the glove. Another year I was teaching players how to bunt. When the team took batting practice, I put one cone 10 feet directly in front of home plate and another cone 10 feet to the the left of the plate. Each player gets two bunts before his regular swings. For each bunt that goes between the cones, the player earns two extra swings. This motivated the players to focus when they bunted. And, it worked!

If a coach plans five to seven drills of ten to twelve minutes in length for each practice, the players will be more attentive and less bored. Don't worry about players not liking certain drills. About a third through the season they will let you know which ones to weed out.

The youth baseball season is unlike any other season. Fathers sneak out of work early, families rarely eat dinnner before 8:30 at night and the laundry room is active day and night. As parents and coaches, we should make practices more interesting and fun because during a typical little league season, players spend as much or more time practicing than in actual games.

So, be creative and have a great baseball season.

 

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RUNNING AN AGGRESSIVE OFFENSE FROM THE COACHING BOX

Baseball coaches who run an aggressive offense-- squeeze, hit and run, and double steal-- obviously have need of a sign system that will enable them to communicate with the players and adapt to changing situations and personnel quickly and efficiently.

A good sign system will include all or most of the following:
"Indicators" that alert the players that a "live" sign may be on its way.
"Wipe-offs" that negate every live sign that has been flashed to that point.
"Activators" that tell the player to proceed with the designated play (a green light).
"Decoys" -- meaningless signs, at least in the context of the sequence in which they appear.

Perhaps the most common way of flashing a sign is through touching a particular part of the body or uniform, e.g., an ear or the bill of the cap.

Coaches from youth to semi-pro ball often use a simple system in which the first letter of the object touched matches the first letter of the corresponding sign. For example, a touch of the hat will call for the "hit & run", a touch of the belt for "bunt", and a touch of the sleeve for "steal".

Another popular sign system emphasizes the number of touches or taps rather than the location of the touch. For example, 1 tap will call for a take, 2 taps for a bunt, 3 taps for a hit & run, and 4 taps for a steal.

The coach will flash an indicator to have the players start counting and another indicator to signal them to stop. The number of relevant taps in between specifies the play.

Still other methods of transmitting signs involve the coach‚s position in the coach‚s box (front, middle, or rear), the number of times he claps his hands, the number of fingers he holds up, whistling, and calling out colors, names, or numbers.

Regardless of how the coach delivers the signs, his system must be easy to comprehend and remember.

Tips on Making Signs Easy to Recall Under Game Conditions:
1. Use a single indicator immediately followed by the live sign. Even with a wipe-off included, a player must interpret a maximum of three signs per sequence.

2. The first or second sign flashed is live (with no indicator). An activator and/or a wipe-off can be added to confuse the opponents.

3. The last sign flashed is live (with no indicator). This is effective since players tend to look away once they‚ve seen the live sign, but before the coach is finished flashing decoys. Some coaches "release" the players‚ attention by concluding every sequence with a simple gesture, like clapping the hands.

4. The only sign flashed twice in a set of signs is live.

5. Designate either hand as the "hot" hand. The first sign flashed with that hand is live. Logical Patterns. If the signs consist of taps to specific locations on your body or uniform, arrange the locations in a logical order. For example, begin with a closed fist as the first sign in a set and ascend up the arm with taps to the wrist, elbow, shoulder, and chest. Another option is to divide the chest into quadrants and arrange the signs in a box pattern.

Memory Devices. When numbers represent the plays, it will be helpful to train the players to memorize the plays in sequential order. A mnemonic can turn the plays into a memorable phrase. For example, the players can remember Take, Bunt, Hit & run, Steal as "Thomas Baker High School!". When you flash the number "3", the players can run through the mnemonic phrase and notice that the third word is High, which means Hit & run".

You can use any kind of memory device that will help the players recall signs when the pressure is on and the game is on the line.

Groups of Two. In systems that incorporate multiple variations of the basic plays, you may split the live signs into two groups whenever possible, e.g., running plays (straight steal, delayed steal, early break) vs. bunting plays (straight bunt, slash, squeeze).
Likewise, the body or uniform can be divided into two sections-- left side / right side, upper body / lower body, skin / cloth, or school colors, e.g., blue / gray.

Signs consisting of numbers, as well as innings, automatically fall into two groups-- odd vs. even.

Systems based on "two‚s" break down into bite-size pieces that will improve the players‚ retention and provide a ready-made way to accomplish the other important goals of a flashing system-- to catch the opposition off guard and prevent them from decoding the signs.

Suggestions for Camouflaging Live Signs:
Change or Rotate Periodically. Change the indicator before every game, each time you face the same opponent, or during a game based on the inning or count.

The "Hot Spot" system uses a floating indicator which changes with every sequence of flashes. The first spot touched becomes the indicator for that sequence. You can flash the live sign anytime after returning to the hot spot.

The other option is to hold the indicator constant and rotate the live signs. When using the "first (second) sign" method, make the first sign live in odd innings and the second sign live in even innings. When using two distinct groups of signs or two halves of the body, alternate between the two.

For example, in odd-numbered innings put the hitting/bunting signs on the left arm and running signs on the right arm. In even-numbered innings, simply switch sides.

The use of uniform colors can make a system difficult for the defense to crack, especially if you use home and away jerseys and change the signs according to the location of the colors on your body.

When using the "four quadrants of the chest" in your sign system, you may rotate the quadrants periodically. A mnemonic device can again help the players memorize the signs. In using the "Thomas Baker High School" mnemonic, for example, the player need only know which quadrant is the Take (Thomas) sign in any particular inning to figure out which quadrants represent Bunt, Hit & run, and Steal.

Divert the Defense‚s Attention. You may have two people flashing signs-- a decoy whose signs are visible and obvious, and a play caller whose signs are much less visible and simpler, e.g., arms crossed or hands in the back pockets.

This technique works great when all signs emanate from the bench and the two flashers are clearly visible to the players.
Another way to divert the attention of potential sign stealers is by using the sign not given as the live sign. The opponents may be so focused on what you are touching that they won‚t notice what you‚re not touching. In short, you may flash all but that one sign in your sequence-- which will make it the play. For added deception, add an activator and wipe-off.

The most important rule when devising a system is to keep it simple. A very basic set of signs can be highly effective with just one or two wrinkles thrown in.

Simple Ways to Frustrate the Opponents:
1. Give the same meaning to two different signs. Have two bunt or two steal signs. You can also have a sign that means "repeat the same play called on the previous pitch".

2. Use an "activator only" in pre-arranged situations. If you want particular plays executed in certain game situations or when certain personnel are at bat or on the bases, discuss this strategy ahead of time. You can then flash decoy signs and just an activator to set the play in motion.

3. At the very beginning of an at-bat, flash a play you want executed on a specific count, e.g., suicide squeeze on 2-0. When that count arrives and the defense sees you standing motionless, it won‚t expect anything.

4. Flash a sign when the defense is not watching. For example, to the next batter while he‚s still in the on deck circle. Use simple, "one syllable" gestures immediately after a play and before the defense settles into their positions for the next pitch.

5. Give a "green light" for players to steal, swing away, or bunt at their own discretion. Then flash only a "red light" sign if you want them to hold their position.

Final Points About Maintaining an Effective System:
Flash live signs, but omit the indicator or activator so that the live signs appear to be meaningless.

Intersperse a series of live signs with a few decoy signs. For example, if "steal" consists of four taps to the face, touch the face twice, then tap the leg and chest before completing the final two taps to the face.

Practice in front of a mirror to develop a smooth delivery.

Flash decoy signs with as much emphasis as live ones, and live signs with as much casualness as decoys.

Also, spend five minutes every day reviewing signs and running through scenarios with the players.

Use signs during inter-squad games and offensive drills to mimic game conditions.

Since players are more likely to understand and remember a system they help create, encourage them to participate in designing the system.

(Author‚s note: We‚d like to express our gratitude to all the high school and college coaches who contributed to this article and whose names are not disclosed to protect the secrecy of their flashing systems.)
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FOCUS PRACTICE


Here is a little something that we do with our program to enhance focus within practice in the hopes of bringing it to the game.

This is a very simple thing to implement, but very difficult to actually do and control. If you are swift with your infractions and do not stray from them, this slight change in your practice can make a huge difference
   
At any given practice, depending on what you are doing, you can do what we call a Focus Practice. It is simply NOT allowing the players to talk AT ALL during practice. We simply tell our players that if you talk we will ask you to leave practice. We need focused individuals to compete at this level and if you do not have the discipline to stay quiet and keep focused, how can we expect you to have any focus or discipline during competition.
   
Now, obviously there are many practices where this will not work, especially if you need to communicate between players. Consequently, we do not do many focus practices, but the ones we actually do, have some very beneficial outcomes from them. We usually practice anywhere from one and a half to two hours, and the whole practice is silent other than the coaching staff communicating and the crack of the bat or pop of the glove. If you get a chance to do this, it is actually something that will put you in awe...it is quite nostalgic to just listen.
   
We want the kids to be heavily focused on their individual game, to make adjustments and to feel their mistakes. We make this type of practice follow a slow, yet methodical type so that the athletes do not feel rushed. Again, they are in complete focus on what they are doing, so they need some time to think and make the correct adjustments. Everything that we do as far as drill work is game speed however.
   
I always preface this practice by saying these simple words..."If you can focus for two hours here at practice, that is usually how long it takes for us to beat our opponents. Is this something you are able to do?" Now, we have never had to kick anyone out of practice for breaking the focus of the team...you can adjust your reprimand on your terms for your team. I invite you to try it however and see how it goes. Then ask the kids how tough it was...it isn't as easy as it sounds.

 

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REST

The off-season is an important part of an athlete’s development. While it is the time to work on fundamentals and hammer home repetitions, the off-season is also an important time to rest. Especially for the sake of arm health, the off-season should also involve a significant break from baseball. As a parent or coach, it is important to find a balance between working out and ensuring adequate rest during the off-season.

An athlete should get a 4 - 6 week period (minimum) away from the game of baseball in the off-season. Athletes should be encouraged to play other sports, providing both mental and physical relief from the battles of baseball. Most importantly, this gives the arm ample time to recover from any traumas sustained over the course of a full season of throwing. Many throwing injuries are a culmination of many small injuries sustained over a high number of repetitions. A long and continuous break may be the only way to conquer inflammation or tiny muscle tears, helping to prevent more serious injuries.

Typically, the months of August and September provide a solid block of dates in which to find rest. The high school season concludes near the end of May. A typical summer program begins shortly thereafter and can run through the middle of July. Youth league All-Stars can run through the month of June and into July, while most Summer leagues finish by the middle of August.

Finally, many athletes truly enjoy working out and practicing their baseball skills. These athletes should also be encouraged to take time away from the game. A solid break can help to keep the flames of desire stoked, and ensure that the athlete avoids any symptoms of burnout. At the very least, the physical rest can ensure that the body is strong and the mind sound when the off-season workouts begin

 

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